me::title_else
My Schedule
11:30 AM
to 6:30 PM

As part of the Sunday Service we are delighted to be hosting a series of inspiring talks from some of the world's leading teachers and practitioners who are using mobile, video game, social media or other affordable and disruptive technologies to improve the quality of learning.
During these quickfire 20 minutes talks practitioners will share their passion, practice and experiences.
Facilitated by Andy Black and Bob Harrison
11:30 Dr Jo Armitage, Adviser for E-Learning, London Borough of Hounslow, UK
HOTS Challenge - get involved in learning, gaming and London 2012
12:00 Jenny Ashby, Leading Teacher/ ICT/Reading recovery/Early Years Lit Co-ordinator
Epsom Primary School, Australia
A Touch of Technology
12:30 Brendan Tangney, Senior Lecturer, Trinity College Dublin, Ireland
MobiMaths: An approach to utilising smartphones in the contexualsied teaching of mathematics
13:00 Peter Stidwill, Senior Web Producer for Education, Parliament's Education Service, UK
Being an MP is no game... or is it?
13:30 Carl Faulkner, Head teacher, Normanby Primary School, UK
Digital glue: helping to change your School through the careful use of technology.
14:00 Jonathan Nalder, Principal Project Officer, Mobile & Transformational Learning (OLPC)
Education Queensland, Australia
Moving at the Speed of Complex Learning: How?
14:30 Isabelle Duston, Founder and CEO, iLearn4Free, USA
Can we bridge the digital gap in education?
15:00 Mark Sutton, Assistant Curriculum Leader, Soar Valley College, Leicester, UK
Augmented Reality in the Classroom: How the PSP can create the wow factor.
15:30 Phil Hardin, Executive Director of Technology, Rowan-Salisbury School District, USA
Innovation + Mobile Learning Devices = Transformed Classrooms with Engaged Students
16:00 Stephan Stephensen, CEO, Dansk e-Learning Center, Denmark
1.5 million kids learning English in Mingoville Virtual World
16:30 Dr Steve Bunce, ICT CPD Leader for North East England, Open University and Vital
Skateboards, games and graffiti
17:00 Michelle Gallen, Social Entrepreneur, www.talkirish.com, Ireland and UK
How to Use Technology to Unlock Your Superpowers
17:30 Andrew Dickenson, teaching and learning consultant, CfBT, UK
Wii are learning
18:00 Geoff Stead, Head of Innovation, Tribal
Mobile projects in the developing world
5:30 PM
to 7:30 PM

Learn something new, be amazed, amused and enthused. This is an informal gathering of those curious about teaching and learning.
The main part of TeachMeet is hearing stories about learning, from teachers. This is not an event to present about a product or theory - this is a chance for teachers from all types of establishments to hear ideas from each other. Real narratives of practice that make a difference. It is about being engaged and inspired by our immediate colleagues and a whole bucket load of networking to boot!
Take part! More info here
8:00 PM
to 10:30 PM
Come along, network, make new friends and contacts at the LWF Sunday Social.
Get there early and the first drink is on us!
Situated in the heart of the East End in cool and vibrant Shoreditch, The Elbow Room is a great spot to meet, dance, enjoy great food and drink and, of course, to play pool on one of our seven fantastic tables.
8:30 AM
to 5:00 PM
Hands on with leading providers of services and technologies from our industry partners.
9:30 AM
to 9:45 AM
Graham Brown-Martin is the conference director and founder of Learning Without Frontiers (LWF) whose mission is to provide continuous dialogue concerning new learning and teaching practice leading to improvements of a transformational nature. To achieve this mission LWF hosts online communities, conferences and publishes content for international thought leaders, innovators and practitioners in the education, technology and entertainment sectors. Example communities including Handheld Learning and Game Based Learning. New communities with a focus on digital safety and recognition of innovation amongst young education professionals will be launched during 2009.
Prior to this Graham has enjoyed a career spanning the education and entertainment software industries, having built a number of creatively and technologically innovative enterprises that were sold to larger corporations including Philips Electronics and Virgin Interactive. Before starting his own companies Graham worked with the Open University and Research Machines. Graham has also worked in several developing nations.
Aside from his work and entrepreneurship in technology, Graham has also directed music videos for The Fall, Malcolm McLaren, Salt Tank and Future Sound of London amongst others and with artist, Buggy G Riphead, he designed the ship’s computer for the feature film, “Lost in Space”.
Graham has also appeared in a variety of media including The TES, The Assignment, Trace, Transculturalism, the BBC Money Programme, The Guardian, Management Today and The Times.
Graham has 4 children and lives in a leafy enclave between Peckham and Deptford in South-East London, UK.

Introduction and welcome by Graham Brown-Martin, Founder, Learning Without Frontiers
9:45 AM
to 10:15 AM

Karen Cator is the Director of the Office of Educational Technology at the U.S. Department of Education. She has devoted her career to creating the best possible learning environments for this generation of students. Prior to joining the department, Cator directed Apple's leadership and advocacy efforts in education. In this role, she focused on the intersection of education policy and research, emerging technologies, and the reality faced by teachers, students and administrators.
Cator joined Apple in 1997 from the public education sector, most recently leading technology planning and implementation in Juneau, Alaska. She also served as Special Assistant for Telecommunications for the Lieutenant Governor of Alaska. Cator holds a Masters in school administration from the University of Oregon and Bachelors in early childhood education from Springfield College. She is the past chair of the Partnership for 21st Century Skills and has served on the several boards including the Software & Information Industry Association—Education.
10:15 AM
to 10:45 AM

Iris runs CDI Europe and Apps for Good, a programme where young people learn to create apps that change their world. She has a background in commercial digital media & telecoms consulting working for Ovum and Farncombe Technology. During that time Iris managed a range of due diligence, business planning and strategy projects especially in Sub-Saharan Africa and the Middle East.
10:45 AM
to 11:15 AM
Theodore W. Gray is one of the founders of Wolfram Research and is currently Wolfram's Director of User Interface Technology.
He created a wooden periodic table with compartments for each of the elements. This table won him an Ig Nobel Prize in Chemistry.
He writes a regular column for Popular Science entitled "Gray Matter", which in 2009 were published as a collection in a book titled "Mad Science: Experiments you can do at home - But probably shouldn't." He was nominated for a 2010 National Magazine Award for Best Column, but didn't win. Additionally, he wrote the introduction to Michael Swanwick's The Periodic Table of Science Fiction.
He founded the company Element Collection in late 2006 to primarily sell a full color photo periodic table poster he created. His book (with photographer Nick Mann) The Elements: A Visual Exploration of Every Known Atom in the Universe was converted one of the launch titles for the Apple iPad providing a glimpse into the future of how e-Books could interact with their readers rather than simply digitizing their traditional counterparts.
11:00 AM
to 11:30 AM
11:40 AM
to 12:10 PM
As Controller of BBC Learning, Saul is responsible for the BBC’s formal learning content, including the highly popular Bitesize, as well as for commissioning key factual TV programmes, formal and informal online Learning content, and off-air events and campaigns like Headroom and Breathing Places, which promote education and learning to all audiences.
Saul has spent the last 20 years working for the BBC. Prior to joining BBC Learning, Saul was based in Mumbai where he was General Manager and Creative Head of BBC Worldwide Productions India from 2007 to 2009, producing the Indian version of Strictly Come Dancing amongst others. Before that, the popular and critically acclaimed India and Pakistan season in 2007; and he was Creative Head of Development for Specialist Factual in 2006.
In 2004/5, he was Head of Religion and Ethics, where he ran a department producing religious programmes across all media including the highly praised coverage of the death of Pope John Paul II; in 2002/2003 executive producer of the BBC World Trust Service Haath Se Haath Milaa, a programme to help promote AIDS awareness in India; and from 1997 – 2001 he was the editor of Tomorrow’s World, BBC One’s popular science programme.

Saul Nassé - Inspiring Lives Full of Learning
Saul Nassé, Controller of BBC Learning, outlines his mission to combine the best broadcast content with the best technology to inspire everyone to learn. He describes how the BBC aims to meet its obligation to support learning and education by extracting the learning potential of some of its best known brands, applying whatever technology offers the best solution and working with partners inside and outside the BBC.
Biography
Saul is responsible for the BBC’s formal learning content, including the highly popular Bitesize, as well as for commissioning key factual TV programmes, formal and informal online Learning content, and off-air events and campaigns like Headroom and Breathing Places, which promote education and learning to all audiences.
Saul has spent the last 20 years working for the BBC. Prior to joining BBC Learning, Saul was based in Mumbai where he was General Manager and Creative Head of BBC Worldwide Productions India from 2007 to 2009, producing the Indian version of Strictly Come Dancing amongst others. Before that, the popular and critically acclaimed India and Pakistan season in 2007; and he was Creative Head of Development for Specialist Factual in 2006.
In 2004/5, he was Head of Religion and Ethics, where he ran a department producing religious programmes across all media including the highly praised coverage of the death of Pope John Paul II; in 2002/2003 executive producer of the BBC World Trust Service Haath Se Haath Milaa, a programme to help promote AIDS awareness in India; and from 1997 – 2001 he was the editor of Tomorrow’s World, BBC One’s popular science programme.
12:10 PM
to 12:30 PM

Learning from Disruption
David was appointed as Director of Innovation Platforms in the Technology Strategy Board in July 2007. He was then made Director of Innovation Programmes in July 2008.
David graduated from the University of Sussex with a BSc in Polymer Science. He stayed on to do a PhD sponsored by ICI Plastics, spending the summers working in their laboratories at Welwyn Garden City. As a result of this experience, he joined the British Petroleum Research Centre at Sunbury-on-Thames where he led a team working on electrically conductive polymers, polymer batteries and non-linear optics.
8 years later he joined Courtaulds to set up and run their Strategic Research Group. In addition he spent separate years responsible for Carbon Fibre Research (1989) and Performance Films (1992)(in America). After another 8 years he left to join ICI Acrylics as Research Director. He then joined National Starch, where he was responsible for research in their Specialty Synthetic Resins Division for 2 years and then became a Director of Group Technology for ICI.
Throughout this time, he has sat on the UK Governments Technology Foresight Panel for Materials, was President of the Industrial Affairs Division of the Royal Society of Chemistry (2002-2004) and the Co-Chairman of the Strategy and Implementation Board of the Crystal Faraday Partnership on Green Chemistry (2001 – 2007). He is Chairman of Oxford Biomaterials and a Non-Executive Director of Oxford Advanced Surfaces Group, Apaclara and Spineless Design. From 2006 until 2008 he was part time CEO of Materials UK, an organisation set up to implement and develop the work of the Materials Innovation and Growth team.
12:30 PM
to 1:15 PM
Evan Roth (born 1978) is an artist whose work focuses on tools of empowerment, open source and popular culture. He has previously released work under the name "fi5e".
Biography
Evan Roth received a degree in architecture from University of Maryland and a MFA from the Communication, Design and Technology school at Parsons The New School for Design, where he graduated as class valedictorian. During his time at Parsons, he developed several high profile projects, including Graffiti Taxonomy, Typographic Illustration, Explicit Content Only and Graffiti Analysis, his thesis project. Roth was named one of the ten most interesting recent graduates of 2006.
After graduating Roth worked at the Eyebeam OpenLab, an open source creative technology lab for the public domain as a Research and Development Fellow from 2005–2006 and a Senior Fellow from 2006-2007. Roth's work with graffiti, open source technology and public space led to him forming the Graffiti Research Lab ("GRL") with James Powderly in 2005. GRL projects include LED Throwies and L.A.S.E.R. Tag. Roth also co-founded the Free Art and Technology Lab- FAT Lab, a Brooklyn-based open source technology collective, in 2007.
Roth and Ben Engebreth were awarded a 2007 Rhizome Commission for White Glove Tracking, which was presented at the Contemporary New Museum in New York City. Roth was again awarded a Rhizome Commission in 2008 for his project "T.S.A. Communications."
Roth teaches several courses at Parsons The New School for Design on topics such as visual programming, geek graffiti and internet fame. His work can be found on evan-roth.com, which was awarded the grand prize Prix Nora Krea at the Norapolis International Multimedia Festival in 2005. Roth currently lives in Paris with his wife.
1:00 PM
to 2:30 PM
1:30 PM
to 2:15 PM

Learning from Disruption
Change comes in many forms and to many degrees. People often talk about “disruptive technologies” but, in truth, it is markets that are disrupted because the customers that make them up embrace a new product or service that has been enabled by a new technology or new combination of technologies.
That change can be about doing the same things differently or it can be about doing new things to achieve the same goals. Using examples from other areas, we will discuss whether and how education might change over the next 10 years and how UK based companies might drive and benefit from that change.
This workshop will be lead by David Bott, Director of Innovation Platforms, TSB.
2:30 PM
to 5:00 PM

Chaired and directed by Karl Royle, Principal Lecturer for Curriculum Innovation and Knowledge Transfer, CeDARE, University of Wolverhampton.
The computer game is here to stay and has become an integral part of the way that people socialise. Increasingly, it is a family pursuit, people play together socially either on line or in real spaces and the advent of computer gaming bridges racial and class divides. There has been considerable interest in the use of computer games for learning mainly due to their ubiquitous nature amongst learners and for their powers of motivation.
Today it is generally accepted that computer games not only increasingly engage young people as a leisure pursuit, as outlined previously, but also promote learning.
This session will share and attempt to capture game based pedagogy beyond using games in education per se by looking to transfer games based digital pedagogy and learning into analogue activity within classrooms.
Programme
2:30 - 2:55 Ralf Herbrich, Director, Microsoft Research
In this talk, I will give an overview of Kodu, a visual programming language made specifically for creating games. It is designed to be accessible for children and enjoyable for everyone. Kodu provides an end-to-end creative environment for designing, building, and playing your own new games. I will demonstrate how Kodu supports computational thinking in a playful way.
Kodu helps to broaden perceptions of computer science (CS) in two ways: Firstly, it can make CS appealing to people other than the usual "geeks". Secondly, it gives children the opportunity to experience programming as a fun and creative activity. I will present evidence from various Kodu camps as well as an Australian pilot program of adapting Kodu in the CS curriculum.
3:00 - 3:25 Max Moller, Danish School of Education, University of Aarhus
The Challenge Game: a turn based attack/defense game mechanics to support perspective change and learning.
In this paper we describe two conflicting potentials in game based learning. One view is to consider games as a vehicle that supports immersion in to game fiction and identification with specific roles. Another is to consider games as a frame for play and competition. The empirical interventions that constitute the basis of the consideration is a game that addresses collaboration between, and process understanding among, the various actors in the construction sector. The game allows the players to as constructions site managers, while attacking an opponent’s construction site with challenges.
Serious Games, Game Design, Collaboration, Game Mechanics, Epistemic Games
3:30 - 3:55 Research into practice: Schools Focus
Nic Hughes, Redbridge Games Network
Nic will talk about the Redbridge Schools games network, how it was established, its current work and future plans.
How could the network be enhanced by establishing a practitioner research base to support schools based innovation?
4:00 - 4:30 Break
4:30 - 5:30 Game Based Learning Discussion
Featuring a panel with invited guests including:
- Paul Hollins - Director University of Bolton
- Dawn Hallybone – Senior Teacher, Oakdale Junior School
2:30 PM
to 6:00 PM
Main conference session about learning, teaching & mobile computing.
Presentations and discussions from leading practitioners using mobile technologies to improve learning in primary, secondary and higher education
2:35 PM
to 3:00 PM

Jason DaPonte has over 15 years experience working at the junction where media and technology collide - and he loves it. THE SWARM is his new mobile consultancy and production venture.
He spent the last 3 years working in the midst of the mobile content and services explosion as head of mobile content at the BBC. He oversaw the content across the BBC’s mobile web, messaging and A/V offerings as well as looking at emerging areas including mobile broadcasting and out-of-home entertainment and information services. Before that, he was an Executive Producer for BBC ONLINE and chaired the BBC Future Media Editorial Forum.
Outside of the BBC Jason has spent the last two years as a non-executive director to Endz2Endz - a youth charity that believes that positive portrayal of young people in the media will encourage young people to engage in positive behaviours.
Jason is also a mentor and facilitator and has advised many small businesses and helped them build mobile and digital media competency in the USA, UK, Sweden, Korea and Australia.
He will be talking to Learning Without Frontiers about his predictions for trends in the mobile space that will change the way people around the globe learn.
3:00 PM
to 3:20 PM

Dr. William Rankin is an associate professor of English and Director of Educational Innovation at Abilene Christian University in Abilene, Texas. Along with colleagues, he helped design the initiative that became ACU Connected, ACU’s pioneering one-to-one that gave every student an iPhone or iPod touch as a platform for exploring next-wave mobile learning. As part of this initiative, Rankin has worked on everything from defining pedagogical approaches to designing interface elements, and along with others on ACU's team, Rankin continues to work to discover and create new ways to engage learners through mobile technologies.
ACU’s efforts have received a number of accolades, including winning 2009’s New Media Consortium’s Center of Excellence award, ACUTA’s Institutional Excellence award, and Alcatel-Lucent’s Dynamic Enterprise and Analyst Choice awards. As project lead, Rankin was named Campus Technology’s Innovator of the Year for mobile learning in 2008. In 2009, he was named an Apple Distinguished Educator and in 2010, he was named to Apple's ADE Board of Directors. Interviews with Rankin have appeared in such periodicals as Wired, The Guardian, and The Chronicle for Higher Education and at online sites including InsideHigherEd, TUAW, and Open Culture. Rankin has also contributed to stories featured on US National Public Radio, the BBC, the CBC and NBC Nightly News. With more than 20 years’ experience in higher education, Dr. Rankin has received numerous awards for teaching and has presented on the implications of mobility and emerging educational technologies throughout the world.
3:20 PM
to 3:40 PM

Essa Academy is the first school in the UK to give out iPod touches to all students and staff. The Academy believes in allowing students to access information and deepen learning beyond the classroom.
The creativity that that has been inspired by the use of this technology has been amazing. Staff and students are able to have seamless communication that allows learning conversations to develop and feedback to be of a higher quality as well as being personalised.
The technology has been an enabler of transformation and has also contributed to our vision of the new build that has recently commenced.
3:40 PM
to 4:00 PM

James is the Managing Director of Made in Me, a multimedia publishing company that creates interactive games, books and toys to inspire young children to learn. The company has launched The Land of Me, an interactive picture book world where young children and adults can engage in a variety of creative activities including music composition and storytelling.
Prior to Made in Me, James was the MD of Escape Studios, a company he helped grow from a start-up to become one of the most respected visual effects schools in the world. Escape Studios provides technology, training and recruitment services to some of the largest computer graphics companies in the world including Sony Computer Entertainment, Pixar and Microsoft Games Studios.
4:00 PM
to 4:30 PM
4:30 PM
to 5:30 PM

What game is the iPad changing?
The what, how and where of learning
16:30 Changing what we can know - Professor Richard Noss
16:45 Adaptive learning games for handhelds - Professor Diana Laurillard
17:00 Redesigning learning contexts with the iPad - Professor Rose Luckin
17:15 Q&A
4:30 PM
to 4:55 PM

Storiestotouch
Neal Hoskins, Tom Cooper and Joanna Barclay
WingedChariot a pioneer in digital story publishing and Lewisham LA last year began a unique partnership on a project to fill a great gap in providing story based learning materials in a multilingual format for EAL and MFL classrooms.
With over 50 languages being spoken in many urban school programming a multilingual application in the top 10 community languages for students to use was an outstanding success.
The fantastic results and feedback from the initial pilot means that WingedChariot is pleased to announce today at LWF an expansion of this project into 6 schools across 3 London boroughs that will see more multilingual stories produced as well as a creative writing application for young people to tell and write their own stories through handheld devices.
Part funded by the Calouste Gulbenkian Arts foundation in 2011 this simple but innovative project will also form part of the Cultural Olympiad celebration of 2012 with an eye to going national in schools for 2013.
4:55 PM
to 5:25 PM

Mobile Movie Making
Ever since he was a young boy, Tony Vincent has made short movies. At first it was with his dad's VHS camcorder. Later it was with a digital camera and basic editing software, and his students were the stars. Then he began shooting with a green screen and editing with iMovie. Now Tony can film, edit, and publish his movies all on an iPod touch.
See a demonstration and examples of how to create excellent educational videos by using a variety of iOS apps to film, edit, enhance, and publish videos. Tony's movie making tips and techniques will be relevant to anyone who makes videos, no matter the software or how large the computer they use to edit and publish. Learn about tips and tricks for helping actors memorize lines, improving sound quality, changing camera angles, and much more.
Best of all, be inspired to to make movies that are so well done that you'll want to publish them online so the world can enjoy the masterpieces!
Tony Vincent started teaching fifth grade in 1998 and had much success with students publishing writing, artwork, and videos online. In 2001 his students began using Palm handhelds, and ever since Tony has been an advocate for mobile learning. He developed Radio WillowWeb in 2005, making it one of the first podcasts by students. Tony left classroom teaching to become a consultant in 2006. While he misses his former school, he’s had an amazing few years. Currently based in Phoenix, Arizona, USA Tony has worked with teachers and students from around the world
5:25 PM
to 6:00 PM

Tim Rylands has been described as “an extremely gifted and inspirational teacher, with a love of the creative potential of technology and an excellent rapport with his pupils”.
Tim has received a vast amount of press coverage around the world for his innovative use of ICT. Observers have commented on his imaginative and encouraging style of teaching, which allows children to express their creativity and make significant gains in attainment.
Tim is now much in demand for seminars and conferences around the country, presenting the results of his work in an inspiring, practical and often humorous way.
Tim has over 20 years of experience in schools as far afield as the West Country and West Africa. He has gained notable recognition for using the games in the Myst series to inspire children’s creative confidence in many areas of the curriculum e.g. creative writing, speaking and listening, music and art.
Tim is also well known for his musicals, written for children and performed to great acclaim around the country.
Tim is a firm believer that ICT is about communication more than technology … and that it should be FUN!
In 2005 Tim won the 2005 Becta ICT in Practice Award.
As featured on Teachers TV, BBC, CNN, The Times,
The Guardian, The Independent, and many others
For more information visit: www.timrylands.com
8:00 PM
to 11:00 PM

A party and celebration for practitioners and innovators as part of the Learning Without Frontiers Awards for Hero Innovators - presented by Maggie Philbin
Live entertainment, drinks and food (on arrival) plus presentation of the awards. Cash bar also available.
Great fun and an opportunity to socialise and network with colleagues and new friends as well as celebrate fellow innovators!
8:30 AM
to 3:30 PM
Hands on with leading providers of services and technologies from our industry partners.
9:30 AM
to 9:40 AM

Morning session chaired by Tom Chatfield, Prospect Magazine
Introduction to a morning of talks and presentations about the use of video games and social media for learning.
Tom Chatfield is a senior editor at Prospect magazine and the author of "Fun Inc" (Virgin), a book about the evolving nature of the global games industry. He has a doctorate in literature and philosophy from St. John's College, Oxford, and writes and speaks widely on media, technology, arts and philosophy.
9:40 AM
to 10:00 AM
Portfolio
- Arts
- Media
- Museums and Galleries
- Telecoms and Broadband
- Digital Switchover
- Creative Industries
- Libraries
Ed Vaizey MP is the UK Minister for Communications, Culture and the Creative Industries.
Ed Vaizey MP was elected as the Member of Parliament for Wantage and Didcot in May 2005.
Born in 1968, Ed attended Merton College, Oxford. When he left university, he spent two years working for the Conservative Party’s Research Department, before training and practising as a barrister.
In 1996, he became the director of a highly successful public relations company based in London. In 2004, he left to become the chief speech writer for the then Leader of the Opposition, Michael Howard.
Ed also built up a career as a freelance political commentator, writing regularly for The Guardian, and appearing on programmes such as Despatch Box and The Wright Stuff, as well as broadcasting frequently on Five Live.
Ed married Alex in September 2005, they live in Sparsholt and London with their son Joseph, and daughter Martha.

Ed Vaizey MP, presents an opening statement about the creative and digital economy, it's value to the UK and demands on education provision to nurture talent to ensure national competitiveness
10:00 AM
to 10:20 AM

Derek Robertson, Learning and Teaching Scotland, National Adviser for Emerging Technologies and Learning
Derek began his teaching career in Dundee in 1994. During his time in class he witnessed two boys, who were in his lower ability maths group, engaging with a complex problem-solving environment on the Super Nintendo console. He was astonished at how they engaged with the problems, how they were challenged by them and how they used their own suite of strategies to solve the problems in order to be successful at the game.
Derek noted that this behaviour did not happen in the traditional maths setting and it made him reflect on the context of the game and why it facilitated such impressive abilities in children who had not shown it in the world of learning that they were expected to engage with in class. This chance observation gave birth to Derek’s interest and passion for games based learning.
Two years as an ICT staff tutor in Dundee City Council was followed by a position as a lecturer on the B.Ed(P) and PGDE(P) courses at the University of Dundee. This position allowed him to establish games based learning as a topic of study for his teaching students and then to his successful application to lead games based learning initiatives for Learning and Teaching Scotland via the Consolarium.
Derek is now partnering local authorities and teachers throughout Scotland to explore the impact of computer games in the classroom and is contributing to the growing body of work that is helping to change the discourse about the position and practical application of games based learning in classrooms.
10:00 AM
to 3:30 PM

Mobile learning research continues to mature as a field, as evidenced by the increasing volume of projects, publications, and presentations covering a range of topics, learners, and tools. The inaugural research strand at Handheld Learning 2008 consisted of a selection of quality research papers from three different continents, and at the 2009 conference the strand expanded to a full day of presentations and discussion. Entering its third incarnation in 2011 as part of the expanded Learning Without Frontiers Festival, this strand brings together first-class mobile learning researchers and their work from across the globe.
10:00-10:10 Welcome (van ‘t Hooft)
10:10-10:30 Long Paper 1
(Attewell: Research Findings and Key Messages from the 40,000 Learner MoLeNET Initiative)
10:30-10:50 Long Paper 2
(Royle: Netbooks: From Posh Pens to Freedom to Learn with Digital Learning Tools)
10:50-11:30 Break
11:30-11:35 Instructions for Roundtables
11:35-11:55 Late breaking papers (roundtable style, round 1)
- Arrigo: What Have We Learned About Lifelong Mobile Learning?
- Bedall-Hill: Using an iPhone 3GS in Mobile Ethnography: A Rich and Novel Tool for Field Research
- Palmer: Distance Learning in the Cloud: Using Mobile Computing to Support Rural Medical Educatio
- Perkins: Engaging Faculty in a Campus-Wide Initiative: Perspectives on Abilene Christian University's Mobile Learning Program
- Smith: Enabling Collaborative Visualization to Augment Learning within Mixed Reality Environments
11:55-12:00 switch
12:00-12:20 Late breaking papers (roundtable style round 2)
12:20-12:40 Short Paper 1
(Pearson: Supporting Language Learning with Mobile Phones for Hard-to-Reach Groups)
13:00-14:00 Lunch
14:00-14:20 Long Paper 3
(Dearnley: Mobile Enabled Disabled Students: An Overview)
14:20-14:40 Long Paper 4
(Taylor: The Learner's Perspective of "Going Mobile": Evaluation of a Large Scale Mobile Learning Solution for Health and Social Care Practice)
14:40-15:00 Long Paper 5 (Specht: Mobile Augmented Reality for Learning)
15:00-15:30 Wrap-up discussion (Graves-Wolf)
10:00 AM
to 12:30 PM

Toucan Presents
Toucan are running two sessions run by Andrew Rhodes and Julian Coultas. Both sessions will be looking at the use of Apps and combinations of apps in the primary and secondary classroom. There will a mix of presentations and optional hands on workshops for those attending with iPads, iPod touches and iPhones.
The Literacy session will explore using text, audio, image/screen shots created on the touch and iPad. The session will cover some emerging popular apps as well as approaches to managing the devices in class. The creation and distribution of student generated eBooks will also be covered.
The Music literacy session will look at how the devices can make making music more accessible in both the primary and secondary sectors. The session will be looking at specific Apps as instruments and combination of Apps for music creation, mixing and sharing content to and from iPads, iPad Touches and iPhones.
10:20 AM
to 10:40 AM
David Yarnton is General Manger of Nintendo UK and joined the company in September 2003 from Nintendo Australia where he was Director of Sales & Marketing for Nintendo in Australia, New Zealand and the Pacific Islands. Since moving to the UK David has joined the board of ELSPA and has worked with many of Nintendo’s business partners in looking to build upon Nintendo’s strong gaming heritage. David Yarnton has been with Nintendo for over 10 years; he first joined in March 1994 as National Sales Manager and was promoted to Sales and Marketing Manager for the launch of Nintendo 64. In January 2002 he was promoted to Director of Sales & Marketing and was responsible for launching Gamecube and Gameboy Advance SP into the Australian market.
David was born in England and moved to Australia in 1961. He studied at the South Australian Institute of Technology and has a Bachelor of Business in Marketing.
Yarnton has a keen interest in sport having represented South Australia in both Hockey and Rugby Union. As a gamer David loves Strategy games, First Person Shooters and Racing Games especially Mario Kart. His favourite game of all time is Golden Eye closely followed by Advance Wars and perhaps showing his age Arcade Classics that were released on Game Boy Colour (Galaga & Galaxian).
10:40 AM
to 11:00 AM

Ray Maguire, Senior Vice President & Managing Director Sony Computer Entertainment UK Ltd
Ray has a personal and professional interest in education and Games Based Learning.
His belief is that education and technology are at a crossroads. Devices are becoming personal, ubiquitous and multipurpose and the content is increasingly interactive and video / image based.
There needs to be a change in how both education and the Games Based communities collaborate to further enhance learning outcomes and improve the skills of the UK workforce.
11:00 AM
to 11:20 AM
11:20 AM
to 11:40 AM
David Samuelson is EVP, Director for Games & Augmented Reality for Pearson Plc.
Prior to this he was responsible for Pearson's global sales of US and UK print, digital and assessment products. Prior to this role, David was the Chief Marketing Officer for Pearson's US Schools business. During his tenure David has served in various roles including SVP of Marketing and Product Strategy for Pearson School Companies, Deputy Director for Collaboration for Pearson PLC, and VP of Family Education Network. David has spent the last 15 years in K-12 education publishing, starting in the consumer market. Prior to education publishing, he was COO for an interactive advertising technology start up. David currently serves on the SIIA Education Division’s Board of Directors; he also co-chairs the SIIA Global Strategies and Strategic Partnerships Working Group in the Education Division.

David is responsible, as part of Pearson plc’s digital strategy team, for exploring new global business opportunities across Pearson’s education, trade publishing and information businesses in the fast growing games industry, and leveraging emerging new technology such as augmented reality. Pearson’s current gaming-related initiatives include Poptropica, a very popular virtual world where kids learn as they explore, and an investment in Tabula Digita, a math game company, among others.
David started his career in theatre and television, which included an Emmy award-winning stint as a children’s television producer in Seattle. Making the move from TV to software involved a pre-internet search company start up where David went from the 5th employee to COO. This led to executive product development leadership roles in educational software companies starting with MECC (Minnesota Educational Computing Corporation), makers of The Oregon Trail, and Living Books, a joint venture between Broderbund Software and Random House.
In 1997, David joined Pearson to leverage textbook content into the consumer market, and he created one of the earliest online interactive textbooks for home and school use, called the KnowZone. David continued his focus on Pearson’s digital strategy as VP of Family Education Network and SVP of product strategy and marketing for the US school business before becoming Chief Marketing Officer in 2005. More recently, David was president of Global Schools for Pearson working across our school publishing interests worldwide.
David is currently based in Seattle, having worked in Boston, New York and London for Pearson.
11:40 AM
to 12:00 PM

Dawn Hallybone, Senior Teacher, Oakdale Junior School
I am the Senior Teacher/ICT Co-ordinator at Oakdale Junior School in the London Borough of Redbridge. I have been using the Nintendo DS in the school for the last 18 months and incorporate the use of them acroos the Junior school (350 pupils) and across the curriculum. We have used Brain Training, Professor Layton and Pictochat to enable and enhance the curriculum for all.From September the borough are also setting up a small games network where we will be exploring the use of the Wii with relation to Literacy. I will be showing examples of how we have used this hand held technology and other web based games to inspire and motivate learners and teachers
12:10 PM
to 12:30 PM
Award-winning David Braben and his Cambridge based studio, Frontier Developments Ltd. is recognised worldwide as one of the leading innovators in videogame development technology and design. Frontier's most recent title 'LostWinds' released exclusively on Nintendo® WiiWare scooped many awards and received worldwide critical acclaim. The studio's rollercoaster based 'Thrillville', published by LucasArts in North America, was the best-selling original children's/family title in North America in 2006. Frontier's work on The Outsider promises to deliver yet another ground-breaking title and a number of gameplay firsts. David is directing the development of several titles which all utilise the studio's sophisticated in-house toolchain. David is particularly well-known for co-writing the seminal game Elite, the first true 3D game which celebrates it's 25th anniversary in September 2009.
www.frontier.co.uk

David Braben discusses and demonstrates his new video game titles that use the Microsoft Kinect technology
12:20 PM
to 12:40 PM

KAREEM ETTOUNEY
I was born on the 5th of June 1975 in Dundee, we moved back to Egypt when I was three.
I started drawing very early on. My biggest inspiration as a child was comic books; I loved them and would try to draw like my heroes Bill Sienkiewicz, Frank Frazetta and many more great comic artists.
My dad, who is an amazing architect, was also a huge inspiration. He not only taught me how to draw, but it was growing up surrounded by pictures on our walls by great artists like Klimt & Schiele, and having lots of art and design books in his library, that opened my eyes to the visual world.
My mum, who was a teacher, and then an office manager is a very impulsive natural character had lots impact on my personality and attitudes.
Another huge influence on me is my sister who although only 2 years older than me was my biggest supporter, she always encouraged and helped me through my life in all aspects.
And Julie my girlfriend who has also been an incredible support and inspiration, I really like her opinion on my work, it has always been clear and useful.
Another huge inspiration throughout my life has been The Beatles, not only musically, which I love, but as a story of very unique individuals and how they evolved creatively. Life drawing has had a huge influence on my work also. For the last 5 years I have been drawing in my art teacher John Freeman’s studio. Doing this has really helped develop my drawing skills and attitude towards creating artwork in general.
After school I went to Fine Art University in Cairo. I specialised in interior design a decision I would never regret as I got to learn a lot of tangible skills as opposed to going completely arty.
In my university years I also began my career as a freelance artist designer, I took any job I could get, from graphic design to painting murals, doing cartoon drawings for magazines and commissioned portraits. This proved to be a great move as I ended up learning by doing as well.
After university I continued freelancing for five years and then I started feeling that I needed to work with other creative people, after developing as much as I can on my own.
I was attracted by the video game industry as I felt that in games I could create fantastical worlds and characters, unleash my imagination without the boundaries of the real world construction limitations and budgets, and I would do that with amazing teams of very varied talents and backgrounds. I put a portfolio together and applied to Lionhead Studios in the UK in June 2002, where I got a job as a concept artist. I worked on Fable, Black & White, The Movies, BC, and other unreleased projects; I also met many talented people and made lots of good friends there. During my time in Lionhead I found myself really interested in the game development creative process and started to have my own ideas of creative environments and team dynamics…
In January 2006 me and my mates founded Media Molecule, together with a small team of other super talents. the full history of Mm can be seen on the Media Molecule website... Today, 5 years later, we have created one of the best projects I have ever worked on: LittleBigPlanet, a project that exposed how talented this generation is. We currently have millions of unique user generated creations that are published for everybody to enjoy and appreciate, and we are soon to finish LittleBigPlanet 2which I am very proud of too. Art directing this project was an amazing experience, as creating a game that empowers people to do whatever they want needs an empowered team to develop it. My philosophy in art direction is to work with people on solving the creative challenges, much more than being the judge that sees the work after it’s done and critiques it.
12:40 PM
to 1:00 PM

Professor Andrew BlakeManaging Director: Microsoft Research Cambridge
Prior to joining Microsoft he trained in mathematics and electrical engineering in Cambridge England, and studied for a doctorate in Artificial Intelligence in Edinburgh. He was an academic for 18 years, latterly on the faculty at Oxford University, where he was a pioneer in the development of the theory and algorithms that can make it possible for computers to behave as seeing machines. In 1999 he moved to Microsoft Research Cambridge to lead research in Computer Vision. In 2008 he became a Deputy Managing Director at the lab, before assuming his current position in 2010.
He has published several books including "Visual Reconstruction" with A.Zisserman (MIT press), "Active Vision" with A. Yuille (MIT Press) and "Active Contours" with M. Isard(Springer-Verlag). He has twice won the prize of the European Conference on Computer Vision, with R. Cipolla in 1992 and with M. Isard in 1996, and was awarded the IEEE David Marr Prize (jointly with K. Toyama) in 2001. In 2006 the Royal Academy of Engineering awarded him its Silver Medal and in 2007 the Institution of Engineering and Technology presented him with theMountbatten Medal (previously awarded to computer pioneers Maurice Wilkes and Tim Berners-Lee, amongst others.) He was elected Fellow of the Royal Academy of Engineering in 1998, Fellow of the IEEE in 2008, and Fellow of the Royal Society in 2005.
The vision team at Microsoft has developed principles and built innovative product software for image editing and video processing. They have developed stereoscopic cameras that incorporate a sense of depth for use in video communication (the i2i project), and for remote collaboration (the C-Slate project). More recently work has started on processing other forms of imaging, collaborating with the MRRC in the University of Cambridge to improve MRI imaging using probabilistic inference. The team also works on medical imaging, feeding image processing innovation into the Microsoft Amalga family of Enterprise Health Systems. Most recently they have built the machine learning technology inside the Xbox Kinect human motion tracking system.
1:00 PM
to 2:00 PM
2:00 PM
to 2:05 PM
Chaired by Charles Arthur, Technology Editor, The Guardian
A look beyond the horizon with:
Katharine Barbelsingh
Keri Facer
Stephen Heppell
David McCandless
Genevieve Shore
Lord David Puttnam
Jimmy Wales
2:20 PM
to 2:35 PM

Keri Facer
Keri is Professor of Education at the Education and Social Research Institute, MMU, where she specialises in digital cultures, social justice and radical educational change. Formerly Research Director at Futurelab, Keri led the Beyond Current Horizons Programme for the UK government looking at long term socio-technical change and its implications for education. Keri’s new book 'Learning Futures: Education, technology and social change' will be published in March 2011. She is now working on co-operative education models and digital technologies with a view to rethinking the economic model underlying education.
2:35 PM
to 2:55 PM

Stephen founded Ultralab in the 1980s, moving there from the UK Government's groundbreaking Microelectronics Education Programme. Over a score of years Ultralab grew to become Europe's leading learning technology research centre with projects that pioneered multimedia CD ROMs and on-line communities back in the pre-web 1980s! Stephen was the guiding "father" of a number of pioneering social networking projects including *ESW in the 1980s, Schools OnLine in 1995/6, Nortel's pivotal Learning in the New Millennium from 1993-2000, the Guinness Record holding Tesco Schoolnet 2000 from 1999, Oracle's Think.com from 1999 and many more. Today Stephen heads his own flourishing policy and learning consultancy Heppell.net which now has a portfolio of international projects, from school building to horizon scanning. He is an active professor at Bournemouth University and elsewhere. Stephen sits on a number of boards, including chairing the charity Inclusion Trust, and is executive chairman of global learning company LP plus.
Every pocketable device turned of is, potentially, a student turned off too. When you have seen the potential of persoanlised, seductive, delightful learning technology you simply want to give it all the help you can. "Learning" is our generation's contribution to a better tomorrow. Handheld Learning a core component of that.
2:50 PM
to 3:10 PM

David McCandless is a London-based author, data-journalist and information designer, working across print, advertising, TV and web. His design work has appeared in over forty publications internationally including The Guardian, Wired and Die Zeit. Recently, he has championed the use of infographics and data visualisations to explore new directions for journalism and design - and to discover new stories in the seas of data swamping and surrounding us. His blog and book Information Is Beautiful are dedicated to visualising ideas, issues, knowledge and data - all with the minimum of text.
Information is Beautiful
In an age of high-speed living and info overload, visualized information has incredible potential to help us quickly understand, navigate and find meaning in complex world.
The use of infographics, data visualisations and information design is a rising trend across many disciplines: science, design, journalism and web. At the same time, daily exposure to the web is creating a incredibly design-literate population. Could this be a new language?
David will share his passion for exciting potential of this merging of design, information, text and story. And unveil some of the interesting, unexpected and sometimes magical things that happen when you visualise data, knowledge and ideas. And, admitting that his book is as full of mistakes as it is successes, he'll also explore some of the common pitfalls, traps and FAILS that dog this young design form. Using examples from his book and blog, he'll share thoughts on what makes a successful information visualisation and journalistic tips, especially for designers, on how to zero in on interesting data and subjects - and how designing information expose your own biases and change your views about the world. Oh yeah!
www.informationisbeautiful.net | @infobeautiful
3:10 PM
to 3:30 PM

GENEVIEVE SHORE
CIO and Director of Digital Strategy, Pearson plc
Genevieve has worked in publishing for 18 years. She began her career with Random House and joined Penguin Group in 2002 as Group Sales Director. In June 2007 Genevieve took on the role of Global Digital Director to spearhead Penguin's efforts and investments in the digital world. In 2009 she became the Director of Digital Strategy at Pearson PLC to tackle similar challenges and extend her expertise across the whole of the Pearson Company.
In June 2010, in addition to her role as Director of Digital Strategy, Genevieve took on the leadership of Pearson’s worldwide technology function as CIO.
As CIO, Genevieve oversees the strategy, architecture and implementation of all Pearson’s worldwide IT operations: networks, systems for processes from content creation through to sales, systems to manage Pearson’s assets such as content, rights and royalties, data and analysis. She leads teams responsible for Pearson’s core software and enterprise systems, consumer-facing product technologies, hardware and networks, as well as those that identify, share and commercialise relevant new technologies and develop technology talent.
3:30 PM
to 3:45 PM
4:00 PM
to 4:30 PM
David Puttnam spent thirty years as an independent film producer. His many award winning films include The Mission, the Killing Fields, Local Hero, Chariots of Fire, Midnight Express, Bugsy Malone, and the Memphis Belle.
He retired from film production in 1998 and now focuses on his work in education and the environment. He is Chancellor of the Open University. In 1998 he founded that National Teaching Awards which he Chaired until October 2008. He served as the first Chair of the General Teaching Council (2000-2002), and on a variety of other public bodies. He was founding Chair of the National Endowment for Science, Technology and the Arts, and for ten years chaired the National Museum of Photography, Film and Television, as well as serving as a Trustee of both the Tate Gallery and the Science Museum. He has also recently become a Trustee of the Eden Project. He was also Vice President and Chair of Trustees at BAFTA (British Academy of Film & Television Arts) from 1994 to 2004, and was awarded a BAFTA Fellowship in 2006.
He was appointed President of UNICEF UK in July 2002, and played a key role in promoting UNICEF’s advocacy, awareness and fundraising objectives. He retired from this post in July 2009.
In February 2006, became Deputy Chairman of Channel Four, and in April 2006 Chairman of Futurelab. In April 2007 he became the Chairman of Profero serving in that capacity until 2009 when he became Deputy Chairman. In 2007 he served as Chairman of the Joint Parliamentary Climate Change Bill Scrutiny Committee. Also in 2007 he was appointed as Chairman of North Music Trust, The Sage Gateshead. Most recently he was made President of the FDA.
David was awarded a CBE in 1982, received a Knighthood in 1995 and was appointed to the House of Lords in 1997. In France he has been honoured as a Chevalier (‘85), Officer (’92) and, most recently (2006) Commander of Arts and Letters.
4:30 PM
to 5:15 PM
Founder, Wikipedia
U.S. Internet Entrepreneur and Wiki Pioneer
One of TIME Magazine’s “100 Most Influential People”
Wikipedia: Ranked Among the Top Ten Most-Visited Web Sites Worldwide
Ranked by Forbes Magazine as a “Web Celeb”
Jimmy Donal Wales is a U.S. Internet entrepreneur and wiki pioneer who is best known as the founder of Wikipedia, an international collaborative free content encyclopedia on the Internet, and the Wikimedia Foundation. He is co-founder of Wikia, a privately owned free web hosting service he set up in 2004.
The origins of Wikipedia began in March 2000, when Mr. Wales started Nupedia (“the free encyclopedia”), which was characterized by an extensive peer-review process designed to make its articles of a quality comparable to that of professional encyclopedias. With the addition of wikis (a collection of web pages designed to enable anyone who accesses it to contribute or modify content), the project was dubbed “Wikipedia.” Mr. Wales laid down the founding principles and content, establishing an Internet-based community of contributors during that year. Wikipedia was initially intended to be a wiki-based site for collaboration on early encyclopedic content for submission to Nupedia, but Wikipedia's rapid growth quickly overshadowed Nupedia's development.
In a 2004 interview with Slashdot, Mr. Wales explained his motivations about Wikipedia, “Imagine a world in which every single person on the planet is given free access to the sum of all human knowledge. That's what we're doing.”
The success of the project has helped popularize a trend in web development (called Web 2.0) that aims to facilitate creativity, collaboration, and sharing among users. As Wikipedia expanded and its public profile grew, Mr. Wales took on the role of the project's spokesperson and promoter through speaking engagements and media appearances. His work with Wikipedia, which has become the world's largest encyclopedia, prompted TIME Magazine to name him one of its “100 Most Influential People,” in 2006 in the “Scientists & Thinkers” category.
In 2003, Mr. Wales founded the Wikimedia Foundation, a nonprofit charitable organization dedicated to encouraging the growth, development and distribution of free, multilingual content, and to providing the full content of these wiki-based projects to the public free of charge. The Wikimedia Foundation operates some of the largest collaboratively edited reference projects in the world, including Wikipedia, one of the 10 most visited websites in the world.
In 2004, Wales co-founded, with Angela Beesley, the for-profit company Wikia, Inc. Wikia is a wiki farm – a collection of individual wikis on different subjects, all hosted on the same website. As part of his work at Wikia, Inc., Mr. Wales is developing a human-powered search engine, Search Wikia, which will be based on the same open, transparent, community-driven principles of Wikia and Wikipedia.
The World Economic Forum recognized Wales as one of the “Young Global Leaders” of 2007. This prestigious award acknowledges the top 250 young leaders across the world for their professional accomplishments, their commitment to society, and their potential to contribute to shaping the future of the world.
Mr. Wales is a Fellow of the Berkman Center for Internet & Society at Harvard Law School. He serves on the Board of Directors of Socialtext, a provider of wiki technology to businesses and the non-profit organization Creative Commons. Mr. Wales has received an honorary doctorate from Knox College of Illinois and was presented with a Pioneer Award from the Electronic Frontier Foundation in 2006.
Mr. Wales received his bachelor's degree in finance from Auburn University and started with the Ph.D. finance program at the University of Alabama, where he left with a Master's. After that, he took courses offered in the Ph.D. finance program at Indiana University. He taught at both universities during his postgraduate studies, but did not write the doctoral dissertation required to earn a Ph.D.
From 1994 to 2000, Wales was the research director at Chicago Options Associates, a futures and options trading firm in Chicago.

Jimmy Wales, Founder, Wikipedia presents the closing keynote
5:15 PM
to 5:45 PM
Conference closing comments and the legendary delegates prize draw!



